



It should also be noted that because all planet types are custom defined, as well as the art, both light Ecumenopolis and full Ecumenopolis planets can be established without the DLC. Though both can be played with the DLC they both have institution abilities that complement their ability to build outposts. Two empires, in particular, rely more than others upon this mechanic. This enables them to build Branch Offices (renamed Outposts). The Megacorp expansion adds the ability for some empires to have the corporate culture. Republic Loyalists, Hutt Cartel, Trade Federation, Intergalactic Banking Clan, Corporate Alliance, Black Sun Organization, Corporate Sector Authority. Marauders might also be added back at some point. What the DLCs add is the planet-killing ability of the Death Star. The Colossus can still be built and will fight without the DLC, due to us using custom ship sizes and not relying on the vanilla Stellaris Colossus ship size. In SW:FR, the Galactic Empire has the option to build the Death Star as the only colossus currently in the game. The fallen empire Nests of Nests, is the only empire using the hive mind government form. More empires will also make more direct use of the advances slavery types as we go further with species rights development on individual empire level. Which is quit a lot, so we will not mention all of them here. Any future DLCs locked content might not be covered here, though we will try and cover what might be introduced within the foreseeable future.Īs SW:FR uses custom made species, portraits, and ship models none of the species packs add any additional content to the mod.īiological Mastery, Synthetic Evolution, Transcendance.Īdvanced slavery Battle Thralls and Domestic Servants.Īs SW:FR are using custom megastructures, none of them are limited to the Utopia DLC.įor advances slavery types, they are available for any nation that allows slavery. Please note that this guide is only viable for the official initial release version of the mod. Enabling you to make your own mind if you want to buy it or not. This guide will not recommend any specific DLCs, but will instead highlight the features and content that each provides. Also remember that when playing multiplayer, only the host needs the DLCs for the content to be unlocked for everyone playing. With the mod released, and Stellaris having started its summer sale on Steam, it is time to look closer at DLCs and what they bring to Star Wars: Fallen Republic.īefore we start, it should be noted that the mod works without any DLCs and owning a specific DLC is therefore not a requirement for you to subscribe and play the mod. If you do not know already, Star Wars: Fallen Republic has been officially released! Go check it out on steam here.
